The new horizon of democracy

The new horizon of democracy

“Today, it is not that unusual to hear of people talking about e-democracy.

It is a conventional term that describes an unconventional way by which citizens take directly part in the public life of their cities and countries.

E-democracy is an opportunity to reduce the gap between citizens and the government in the difficult field of communication. As a matter of fact, it widens the communicative horizon, in such a trying time when the only words seem to be ‘’walls’’ and ‘’borders’’.

An authentic democracy should give everyone the chance (and voice) to be heard and to participate in the public life, as well as take every opinion into account in order to try to do better and make the best choice for people.

The problem is that people feel the distance between the democratic institutions and themselves; conversely, e-democracy is a virtual space in which everyone can say ‘’I exist, I vote and I would like to take part to the ‘’decision making processes’’.

I think that e-democracy is the best way we could go. I have chosen this topic because it is a constantly evolving issue on which citizens like me should express their needs, and in my opinion, we have the right and the duty to do so.

In conclusion, it seems reasonable to assume that, although e-democracy, with its lights and shadows, is a hotly debated issue, it makes it possible to debate between different realities. In the light of that, hadn’t we better if we turned off the ‘’airplane mode’’ and start to get connected?”

Camilla Caciolo

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Digital addiction

Digital AddictionA group of students (age 16) at Hof Hasharon regional high school in Israel discussed the problem of “digital addiction”.

All students said they are “living in their smartphones” a lot of time every day, some of them many hours a day. Most of them would like to occupy themselves less with their screens. However, it was understood that it is not necessarily addiction in the clinical sense, but rather excessive preoccupation and difficulty in disconnecting. So the “addiction” actually refers to how the user copes when he or she needs to log out.

The crux of the problem is the difficulty of disconnecting, even though you know it would have been better to do something else. One student noted that his parents thought he was like a “clinical addict”. He was addicted to the Fortnite game, used to play for hours each day, and only after a severe pressure from his parents he now plays only on weekends. But most participants think that enforced restrictions and prohibitions are not effective. On the contrary, they achieve the opposite result, as young people will continue to do the prohibited things.

It was mentioned that parents often give a screen to children too early, when they are too young. The problem is not just health risk (to eyes, etc.). The problem is that we give up on social activity and that’s not good.

So how can young people cope with the problem? What can be done?

One student exclaimed “Revolution! Let’s start to boycott the phones! With time more people will join!” Another student expressed an opposite view: “I have no problem with such addiction. Being occupied with the screens is good for me. If wanted to stop, I would stop!

Other participants favored the solution of “voluntary disengagement” based on applications that automatically warn the user and recommend stopping after a certain time” Perhaps not the best solution, but better than nothing. A number of participants blamed the irresistible technology: developers want to to arouse excitement. That’s the goal. The apps give us something we need, excitement. “Everything now is fast and accessible, all is excitement, you cannot prevent it, it’s part of the progress!

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INVESTIGATION OF THE IMPACT OF ANTIDEPRESSANTS USED AGAINST TECHNOLOGY ADDICTION

Recently, the increase in antidepressant use constitutes the subject of scientific researches mostly. Increased use of antidepressants -especially by teenagers- reduces sociality and the quality of time spent with family, and this drives these teenagers into technology even more. By way of this information, in this research, the impacts of antidepressants on technology addiction –in high school students- are investigated. In order to understand the interaction between the two variables, we decided to test and compare the technology addiction of the students using antidepressants with the ones that don’t. “Internet Addiction Test” developed by Dr. Kimberly Young is applied to the students that were determined upon data searching. The subject students were determined among students of two high schools (one private and one public) that are located in Istanbul’s Zeytinburnu district. A total of 100 students of 15,16,17 and 18 ages (25 students per each age group) were investigated. Half of the students were antidepressant users, while the other half was not. Students who use antidepressants were tested by their school counselors and in compliance with the privacy principle. Test results were evaluated through the IBM-SPSS Version 24.0 program and it was determined that students using antidepressant had a higher level of technological addiction compared to students that did not use.

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LEARNING CAN BE FUN MOBILE GAMES SUPPORTING LEARNING

Bu çalışmamızın asıl nedeni çağımızın büyük bir sorunu olan parmak ile işlem yapmaktır. Bu soruna gidermek için yapılan bu çalışma tasarladığımız her bir kartta matematiğimizde bulunan dört işlemi (toplama, çıkarma, çarpma, bölme) ve dört farklı rengi (kırmızı, sarı, mavi, yeşil) barındırmaktır. İlköğretim düzeyindeki öğrencilerin matematiği eğlenceli bir etkinlik olarak görüp sevebilmeleri, matematik dersine karşı olumlu bir tutum geliştirebilmeleri ve bu sayede matematik derslerinde olan başarılarının arttırılmasına katkı sağlayabilmesi amacıyla yapılan bir çalışmadır. Bu düşünceleri temel alarak oyunun ders işlenmesine yardımcı bir araç olarak kullanılmasının daha olumlu sonuçlara yol açtığı ortaya çıkmıştır. Bu çalışma ile de aynı zamanda çocukların problem çözme yeteneklerini geliştirerek, ezber yerine mantıklarını kullanmalarının sağlanması ve aynı zamanda toplumda daha başarılı bireyler olmalarına da katkı da bulunmasını amaçlamaktadır. Bu sorunların onarılması adına yöntem bölümünde açıkladığımız gibi Uno oyunundan esinlendiğimiz bir Unomatik adlı oyun tasarladık. Bu oyun çocuklar arasında hem çekişmeli rekabetin hem de matematik pratiğinin temelden gelişmesi için büyük bir rol oynamaktadır. Çocukların matematiğe karşı olan bakış açılarını ve ön yargılarını ortadan kaldırılmasında yardımcı olmaktadır ve de yapılan araştırmalara göre Türkiye’de ve dünya çapında 7-10 yaş aralığında çocukların matematiği erken yaşta severek öğrenmeye ve uygulamaya başladıklarında ileriki yaşlarında %67 oranında sayısal zekalarının artığı gözlemlenmiştir. Bu araştırmadan yola çıkarak yapılan oyun projesinde bu değerleri göz önünde bulundurarak hazırladığımız Unomatik oyunu buradan yola çıkarak hazırlanmaktadır.

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THE GREEN CAMPUS

 

Using the futures wheel’s results, the students argued that sustainability is an important goal, and youngsters, leaders and stakeholders should be convinced about the need to promote it.

 

The Students of the Tel Aviv Youth University – a project which enables periphery high-school students to take academic courses on the university – have explored the future society. Representing the young generation perspective, they pointed out dilemmas and issues that they’ll present as a challenge to the decision-makers, locally and globally.

The first phase was a journey of learning and researching various problems related to the current reality and the future of the Israeli society, through tours and lectures in a variety of subjects.

Using the futures wheel’s results, the students argued that sustainability is an important goal, and youngsters, leaders and stakeholders should be convinced about the need to promote it. Therefore, they chose to create a campaign that would promote sustainability.

During the second phase of the activity, the students received practical tools that enabled them to learn different ways to express their opinions, engage large audiences and reach decision makers like lectures about social activity, lobbying, media workshops and more.

With that knowledge on their mind, the young students wrote down a brief for their campaign: they explained the issue, its relevance to the future society, and the ways that they were willing to act.

They had decided to launch a campaign across the Tel Aviv Campus area, and they tried to use Instagram in order to deliver their message.

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The children of the refugees

 

The Students of the Tel Aviv Youth University – a project which enables periphery high-school students to take academic courses on the university – have explored the future society. Representing the young generation perspective, they pointed out dilemmas and issues that they’ll present as a challenge to the decision-makers, locally and globally.

The first phase was a journey of learning and researching various problems related to the current reality and the future of the Israeli society, through tours and lectures in a variety of subjects.

As part of the research, using a “futures wheel” method, the student assumed that robots would do the routine jobs and therefore there won’t be enough jobs left for migrants, who have inappropriate skills. Therefore, the children of the refugees should have the same education as the Israelis, otherwise they will be pushed into a life of poverty and even crime. Following these assumptions, the group chose to deal with the issue of education for refugee children.

During the second phase of the activity, the students received practical tools that enabled them to learn different ways to express their opinions, engage large audiences and reach decision makers like lectures about social activity, lobbying, media workshops and more.

With that knowledge on their mind, the young students wrote down a brief for their campaign: they explained the issue, its relevance to the future society, and the ways that they were willing to act.

 Then they started to film a short commercial to express their message. You can watch the result here:

https://youtu.be/keUfo2mrvBo

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The socio-economic gap

On their educational tour from the poverty of south Tel Aviv to the high-tech and the most developed and rich part of the city, the students of the Tel Aviv Youth University – a project which enables periphery high-school students to have an academical semester in the university – decided to deal with the social-economic gap.

**In the picture: Tel Aviv, bottom-up, rags to riches: the building of Facebook Israel, as caught from street level by the camera of one young guide during the tour**

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The socio-economic gap

On their educational tour from the poverty of south Tel Aviv to the high-tech and the most developed and rich part of the city, the students of the Tel Aviv Youth University – a project which enables periphery high-school students to have an academical semester in the university – decided to deal with the social-economic gap.

**In the picture: Tel Aviv, bottom-up, rags to riches: the building of Facebook Israel, as caught from street level by the camera of one young guide during the tour**

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Digital Implants

This is a poem about the dangers of digital implants. For animals, especially for dogs, it is common practice to implant  RFID (Radion Frequency Identificatio) chips, in order to easily identify them when getting lost. Humans use implants in the size of rice grains for an “easy” way to open car-, house or officedoors, for e-banking,  to access the mobile or to provide medical data in case of emergency. These chips are not too expensive and can even be implemented in a piercing-studio. But do we really want a future like that?

 

Roses are red,

implants are small,

we don’t know whether they’re good at all.

What does the future hold,

Are we just being controlled?

Is surveillance the only goal?

Are we selling our soul?

Only the future will tell,

Well.t

Objectives: 
Sensitize for the danger of human digital implants.

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I giovani e il mondo del lavoro

Ciao a tutt*! Mi chiamo Elisabetta Svolacchia e studio Scienze politiche per la Cooperazione e lo Sviluppo all’ università degli Studi di Roma Tre. Con la mia ricerca ho deciso di approfondire il rapporto dei giovani e il mondo del lavoro, ponendomi quattro interrogativi: esiste un divario tra i desideri lavorativi dei giovani e l’ effettiva possibilità di realizzarli? Quali sono gli strumenti che vengono usati oggi nella ricerca del lavoro? Il lavoro sta subendo una progressiva democratizzazione o le barriere socio-economiche sono ancora influenti? I giovani sono consapevoli degli effetti della crisi sul mondo del lavoro? Se anche voi vi siete posti i miei stessi interrogativi o se siete curiosi di vedere le risposte che ho ottenuto, potete leggere la mia ricerca!

Elisabetta 

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