The new horizon of democracy

The new horizon of democracy

“Today, it is not that unusual to hear of people talking about e-democracy.

It is a conventional term that describes an unconventional way by which citizens take directly part in the public life of their cities and countries.

E-democracy is an opportunity to reduce the gap between citizens and the government in the difficult field of communication. As a matter of fact, it widens the communicative horizon, in such a trying time when the only words seem to be ‘’walls’’ and ‘’borders’’.

An authentic democracy should give everyone the chance (and voice) to be heard and to participate in the public life, as well as take every opinion into account in order to try to do better and make the best choice for people.

The problem is that people feel the distance between the democratic institutions and themselves; conversely, e-democracy is a virtual space in which everyone can say ‘’I exist, I vote and I would like to take part to the ‘’decision making processes’’.

I think that e-democracy is the best way we could go. I have chosen this topic because it is a constantly evolving issue on which citizens like me should express their needs, and in my opinion, we have the right and the duty to do so.

In conclusion, it seems reasonable to assume that, although e-democracy, with its lights and shadows, is a hotly debated issue, it makes it possible to debate between different realities. In the light of that, hadn’t we better if we turned off the ‘’airplane mode’’ and start to get connected?”

Camilla Caciolo

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Digital addiction

Digital AddictionA group of students (age 16) at Hof Hasharon regional high school in Israel discussed the problem of “digital addiction”.

All students said they are “living in their smartphones” a lot of time every day, some of them many hours a day. Most of them would like to occupy themselves less with their screens. However, it was understood that it is not necessarily addiction in the clinical sense, but rather excessive preoccupation and difficulty in disconnecting. So the “addiction” actually refers to how the user copes when he or she needs to log out.

The crux of the problem is the difficulty of disconnecting, even though you know it would have been better to do something else. One student noted that his parents thought he was like a “clinical addict”. He was addicted to the Fortnite game, used to play for hours each day, and only after a severe pressure from his parents he now plays only on weekends. But most participants think that enforced restrictions and prohibitions are not effective. On the contrary, they achieve the opposite result, as young people will continue to do the prohibited things.

It was mentioned that parents often give a screen to children too early, when they are too young. The problem is not just health risk (to eyes, etc.). The problem is that we give up on social activity and that’s not good.

So how can young people cope with the problem? What can be done?

One student exclaimed “Revolution! Let’s start to boycott the phones! With time more people will join!” Another student expressed an opposite view: “I have no problem with such addiction. Being occupied with the screens is good for me. If wanted to stop, I would stop!

Other participants favored the solution of “voluntary disengagement” based on applications that automatically warn the user and recommend stopping after a certain time” Perhaps not the best solution, but better than nothing. A number of participants blamed the irresistible technology: developers want to to arouse excitement. That’s the goal. The apps give us something we need, excitement. “Everything now is fast and accessible, all is excitement, you cannot prevent it, it’s part of the progress!

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