In this study, the nomophobia levels of teachers and nomophobia scores gender, age, branch, daily mobile phone usage, mobile phone level and duration, the number of daily mobile phone charges and the duration of mobile phone use It is aimed to examine the variables. The sample of the study, 2018-2019 education in the academic year, teachers from a private school in Western Anatolia were formed. The sample was determined using the appropriate sampling method. Research quantitative research The method was conducted in accordance with the relational screening model; data collection tool was developed by Yildirim and Correia (2015); Yildirim, Shumuer, Adnan and Yildirim (2015) was adapted to Turkish by Nomophobia Scale (NMP-Q). The data obtained in the study were analyzed by entering the excel program. Analysis of data sums and average scores of teachers on nomophobia scale It was investigated. According to the findings of the research, teacher’s nomophobia levels are above average; nomophobia scores among teachers It is concluded that nomophobia scores vary. Teachers, as their age increases, the number of nomophobia falls; mobile phone usage times, levels of playing through a mobile phone, playing time with the mobile phone, the number of daily mobile phone charging numbers and mobile phone usage times increase It is found that the scores increase. Based on results ultra-Domination mobile application developed; In this way, teachers’ telephone dependencies are intended to be taken under control.
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With the emergence of the Internet with the developing technology towards the end of the 20th century, there have been many changes in the forms of communication and daily life. This except for taking part in individuals’ lives ıt was placed. Face-to-face communication in human relations is replaced by technological means started to receive communication models. Central to the way of communication in the virtual environment especially in social media. Individuals established with each other on the Internet all kinds of dialogue and interaction constitute social media. Communication of people, social media re-interaction, sharing and collaboration, work and learning processes ıt has a configuration. Communication between people is fast through information technologies. New socialization environments with restructuring developments affected people’s relationships with their friends and family. People away from traditional communication environments and adopt technological communication. This style new ways of communicating with people have alienated. These forms of communication have created their own counterfeit they have come to believe in identities and have even completely forgotten their identity. that ın addition, different problems emerged outside of communication. All of this In light of this study; technology tools, especially the Internet of students, the positive and negative aspects of the impacts on communication with schools and their environment. It was obtained.
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As time goes by the world, environmental conditions and so on. change. People adapt to this change to develop events or issues under their control and make use of changes over time. These changes develop and are passed from generation to generation. Thus, consecutive, but very different generations occur. For example technology; people, add technology to their lives or to facilitate existing conditions they develop and use in many different ways in almost every aspect of life. Over time areas of use are different from the first. These two periods and between, two or more 2nd more generations. Each generation used the same thing in different ways and the next generation. As technology evolves, people face the same issue problems vary. Some have a solution to some of them. For example: in ancient times to wash clothes for the people of a generation who have lived; stream water dirty stream muddy problems such as. But at the present time problems with washing people for a living; disconnection of the washing machine degradation and so on. like this. In short, technology is the lead role in the intergenerational conflict. Different technology to ensure that it does not affect the differences between the people of generations. a tool that facilitates life in many ways; should not use in any other way.
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To be able to empathize is to put ourselves in front of someone to understand another person or people. The sense of empathy is a key element in social understanding and the transition from individualism to socialization. In the education system, 9th grade and 10th-grade students are shifting from the environment of selfish and competitive environment because of being the transition group to the changing exam process. In order to define social values, the importance of understanding each other and empathy has been determined in our society which contains different cultures and values. Living conditions, technological developments, increasing social interactions and differentiating perspectives, especially those that are in the process of forming an identity, negatively affect the life of the society. All these changes and the question us Who am I? It is observed that the groups that we refer to as peers or peers are struggling to race rather than understand each other and understand each other. As a result of the research carried out for this purpose, in the first phase of the education, the empathy course was intensified in the 9th and 10th graders during the 9th and 10th class period. It has been determined that generations of selfish emotions will affect the development of their perspective on differences.
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The main purpose of this research is to investigate the effects of the interaction of school-age youth with technological games on the mathematical achievements in rapidly changing and developing lifestyles. In order to explain the effects of the technological games in this project, the following examples are noteworthy. First of all, T46 coded in 40 hours per week lar to the question.How often do you play technological games? It is understood that this student spent some time with technological games for 6 hours daily. Secondly, the World Health Organization announced that in 2018, computer game addiction would be recognized as u mental illness. We hear news of this kind, both in the current news and in our environment. The 4th edition of the Technology Addiction Congress, held annually by the Green Crescent, was held on 27-28 November 2017 in Istanbul. There are many studies and research on the psychological and sociological effects of technological games on people. In this study, the effects of a special Anatolian high school on high school freshmen will be examined to investigate the mathematical effects of technological games.
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The concept of women expresses great meanings for Turkish society. The largest of these meanings and the highest is the mother. The woman is sacred and indispensable for the Turks since their first existence. This indispensability not only in real life but also in the literature which is a mirror of real life has manifested. So much so that women became a part of the story, novel, and poetry of art; has been declared as the goddess inspiring the artist. Our aim is to realize the Project. All this time between 1830 and 1960, writers preferred to give life to these wome to identify the names and preferred forms of these names. Our curiosity is in any ritual whether the results of the investigation to determine whether or not they are spontaneous or systematic. It is to learn. For example, when the author X is given the name of the female character in the book, is Y affected by the author? Either the name that gives the name to mark the period, is inspired by someone influencing individuals? As a result of our efforts, we could find answers to all the questions we were looking for.
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This video belongs to our student Bilge Kahraman. In this video you can also find the comments about Tülay Gökçimen.
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We ran 50 minutes workshop with students from Camlica Anatolian Religious High School. They prepared a poster for female characters in literature.
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We ran a 50 minutes workshop with high school students from Camlica Anatolian Religious High School. They prepared this poster for gender inequality.
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SUMMARY OF THE PROJECT
Patriarchal social structure based on male dominance causes some problems such as gender inequality in social life, subordinating or silencing women and objectifying them. In this project, it is aimed to examine the effects of patriarchal social structure’s on women’s social lives and to comport the social gender inequality with the elements of women’s lives by considering the effects of patriarchal social structure’s and conditions’ place and importance in societies. In other words, traditional values of patriarchal social structure is seem to be related with the double exploitation on women by considerately continuing it presence in modern social structure, either. In order to collect the data, we interviewed 20 volunteer people (10 of them were women) who are over 18 years old from Büyükçekmece samples. Results which were acquired were analyzed via using frequency analysis method. The result of the data showed that majority of the participants advocated gender equality and the ones who did not show such factors as gender and marital status as their reasons. In order to obtain more findings, researchers who want to carry out similar studies can use different data collection methods such as detailed interview and questionnaires.
Key Words: social gender, woman, patriarchy, gender inequality.
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