Social Media Impact On Young People: How Do You Feel Without Your Keyboard?

İdil İclal Bağdu, DOĞA SCHOOLSHi, I am Idil Iclal Bagdu. I am 16 years old and I am a 10th grade student. I want to tell you the story of my project. Until a year ago, I had a difficult time with making friends. I spent most of my time at home with my phone and computer. However, during the second half of last school year, I had very nice friendships with the new students coming to our class and I realised that the people around me had reduced my time on the phone and on the computer while making me more social, more communicative. Then I realised that most of my friends around me prefer to spend time on the internet rather than face-to-face.

I focused my project on my environment, on the rapidly developing technology and on the impact on the socialisation caused by our  technological era. The rapid increase in internet usage and the increase in the number of the internet and gaming addicts has caused many of us to realise this problem, and this has led me to design this project. I would like to point out that my friends who are addicted to games also have an important place in the project. I thought that I could do something about this issue when my peers, who have problems socialising, are usually addicted to games and I realise that this situation gradually deteriorates their lives.

Especially in this age range (13-17), I think that the difficulties in socialising will weaken the individual in the future, and weaken their relationship with other individuals. If we think that people are social beings, we can say that each of us needs each other, we need to communicate, share and make ourselves a social entity.
Technology can accelerate communication and as it accelerates communication it can have a negative impact on our socialisation processes. Of course, online games are not the only factor to negatively affect socialisation but, considering this age range and today’s technology, we can say that online gaming addiction has a large share of the blame. Based on the above, and since I need to complete a term project for my school this year, I thought I should do a study on this subject and I started to do research with the help of my guidance teacher. In this study, I planned to research the effects of game addiction in teens aged 13-17, by taking into account the negative and positive factors affecting the socialisation process.
The hypothesis of my study was that when making classroom planning, students who are game addicts and have a lack of communication skills should be seated with those who use the internet for other purposes, and who also have developed communication skills. This could then gradually result in a positive change for game addicts from a socialisation point of view, thereby improving their communication skills.
In my study, adolescents spent time on computer games for a long time, preferring computer games to social events, wanting to leave social activity groups and lying about computer use and duration, having anger management problems when not playing a computer game and feeling depressive. These are common traits of game addicts.
As a result of my research, I tried to determine the effects of online games in a certain age range and to offer suggestions for improved behaviour. My recommendation was to include addicted students in the same class with students who are not addicted. After a set period of time, we carried out individual interviews and measured participants on a game addiction scale, in order to better understand the socialisation processes of the students. The change in behaviour we measured reflected our expectations. The preparation process for the project was really tiring for me, but I can say that it was fun.
Therefore, when writing the conclusion section, my stress was reduced, and when the project was completely over, I started to apply and wait for the result. Even though I received a good score when the results were explained, I was not able to take part in the regional exhibition because my score was still below average. This made me a bit sad but, a week ago, I received a mail which lifted my spirits again, so much so I am now writing this story.

I hope you like the subject and the story of my project. If there is someone who is addicted to online games around you or you struggle to socialise, you could benefit from my project. I think everyone is likely to have such an acquaintance because of the technology of our time. I think that this project is suitable for today’s technology and its problems, as it leads to a decrease in socialising and communication skills.

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Children reflecting on fake news and Brexit

As children have not been consulted on Brexit and its effects in Northern Ireland – the Early Years group of children have come to their own conclusions.

This video captures 2 children reflecting on how they think Brexit is now Fake News! This came up as part of their discussions on their WYRED research project on Fake News.



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Fire Sensor for the Visually-Hearing Impaired

Developed project hearing-visually impaired and even decreased the sense of smell to ensure that people are not victims of a fire. Thinking about this situation a sensor attached to the wall or ceiling in an environment that may occur and on the wrists of people, a wrist strap was taken from the sensor. Also considered to be developed in this project design can provide more convenience to people and even in small houses easily It may be used. Nowadays, especially in the case of fire, we particularly consider smart houses there are fire sensors in buildings. However, this project, the fire sensor more a simple mechanism, hearing-visually impaired people at the time of the incident aims to ensure that they leave in a short time.

This project can be considered as a less costly project. also

To use the mechanism in individuals who have no hearing impaired and who have lost their hearing. When they want the sensor, the fire immediately detects the smoke signal to the wristband

light can be provided. To be able to solve many problems in daily life as healthy individuals we have. However, as sensitive individuals, the need for disabled individuals in every sense

We emphasize that we should not forget their place in society.

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The Impact of Technology Use on Individual Social Relation

With the emergence of the Internet with the developing technology towards the end of the 20th century, there have been many changes in the forms of communication and daily life. This except for taking part in individuals’ lives ıt was placed. Face-to-face communication in human relations is replaced by technological means started to receive communication models. Central to the way of communication in the virtual environment especially in social media. Individuals established with each other on the Internet all kinds of dialogue and interaction constitute social media. Communication of people, social media re-interaction, sharing and collaboration, work and learning processes ıt has a configuration. Communication between people is fast through information technologies. New socialization environments with restructuring developments affected people’s relationships with their friends and family. People away from traditional communication environments and adopt technological communication. This style new ways of communicating with people have alienated. These forms of communication have created their own counterfeit they have come to believe in identities and have even completely forgotten their identity. that ın addition, different problems emerged outside of communication. All of this In light of this study; technology tools, especially the Internet of students, the positive and negative aspects of the impacts on communication with schools and their environment. It was obtained.

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With Technology Standing Against The Sense of Time

As time goes by the world, environmental conditions and so on. change. People adapt to this change to develop events or issues under their control and make use of changes over time. These changes develop and are passed from generation to generation. Thus, consecutive, but very different generations occur. For example technology; people, add technology to their lives or to facilitate existing conditions they develop and use in many different ways in almost every aspect of life. Over time areas of use are different from the first. These two periods and between, two or more 2nd more generations. Each generation used the same thing in different ways and the next generation. As technology evolves, people face the same issue problems vary. Some have a solution to some of them. For example: in ancient times to wash clothes for the people of a generation who have lived; stream water dirty stream muddy problems such as. But at the present time problems with washing people for a living; disconnection of the washing machine degradation and so on. like this. In short, technology is the lead role in the intergenerational conflict. Different technology to ensure that it does not affect the differences between the people of generations. a tool that facilitates life in many ways; should not use in any other way.

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To be able to empathize is to put ourselves in front of someone to understand another person or people. The sense of empathy is a key element in social understanding and the transition from individualism to socialization. In the education system, 9th grade and 10th-grade students are shifting from the environment of selfish and competitive environment because of being the transition group to the changing exam process. In order to define social values, the importance of understanding each other and empathy has been determined in our society which contains different cultures and values. Living conditions, technological developments, increasing social interactions and differentiating perspectives, especially those that are in the process of forming an identity, negatively affect the life of the society. All these changes and the question us Who am I? It is observed that the groups that we refer to as peers or peers are struggling to race rather than understand each other and understand each other. As a result of the research carried out for this purpose, in the first phase of the education, the empathy course was intensified in the 9th and 10th graders during the 9th and 10th class period. It has been determined that generations of selfish emotions will affect the development of their perspective on differences.

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Dismantle Stereotypes!

Forthnight conversations on “Gender Stereotypes and Equality on the Internet”

Dismantle StereotypesIt is impressive how diverse the discussions of the WYRED participants about gender stereotypes and equality on the Internet were and what a high level of reflection there can be seen in the threads! They have collected a lot of valuable material, pictures, videos, stories, graphics and scientific reports.

There is a shared view that media, especially social media and the internet, not only reflect social gender stereotypes, but also massively increase these through the permanent and worldwide availability of the net. They give many examples of this, such as the ideal of the perfect – often sexualised – female or male body promoted by influencers on YouTube or on Instagram and there is an interesting discussion about the connection between these stereotypes and cyberbullying and hate postings.
It is clear that as a group they reject restrictive gender categories, and support the dismantling of stereotypes and respect for differences and diversity of people.
The fornight is closed now and we thank all the participants for their fruitful discussions. We will return to the Gender subject from May 16th to 28th – Let´s work on solutions then!

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The new horizon of democracy

The new horizon of democracy

“Today, it is not that unusual to hear of people talking about e-democracy.

It is a conventional term that describes an unconventional way by which citizens take directly part in the public life of their cities and countries.

E-democracy is an opportunity to reduce the gap between citizens and the government in the difficult field of communication. As a matter of fact, it widens the communicative horizon, in such a trying time when the only words seem to be ‘’walls’’ and ‘’borders’’.

An authentic democracy should give everyone the chance (and voice) to be heard and to participate in the public life, as well as take every opinion into account in order to try to do better and make the best choice for people.

The problem is that people feel the distance between the democratic institutions and themselves; conversely, e-democracy is a virtual space in which everyone can say ‘’I exist, I vote and I would like to take part to the ‘’decision making processes’’.

I think that e-democracy is the best way we could go. I have chosen this topic because it is a constantly evolving issue on which citizens like me should express their needs, and in my opinion, we have the right and the duty to do so.

In conclusion, it seems reasonable to assume that, although e-democracy, with its lights and shadows, is a hotly debated issue, it makes it possible to debate between different realities. In the light of that, hadn’t we better if we turned off the ‘’airplane mode’’ and start to get connected?”

Camilla Caciolo

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Digital addiction

Digital AddictionA group of students (age 16) at Hof Hasharon regional high school in Israel discussed the problem of “digital addiction”.

All students said they are “living in their smartphones” a lot of time every day, some of them many hours a day. Most of them would like to occupy themselves less with their screens. However, it was understood that it is not necessarily addiction in the clinical sense, but rather excessive preoccupation and difficulty in disconnecting. So the “addiction” actually refers to how the user copes when he or she needs to log out.

The crux of the problem is the difficulty of disconnecting, even though you know it would have been better to do something else. One student noted that his parents thought he was like a “clinical addict”. He was addicted to the Fortnite game, used to play for hours each day, and only after a severe pressure from his parents he now plays only on weekends. But most participants think that enforced restrictions and prohibitions are not effective. On the contrary, they achieve the opposite result, as young people will continue to do the prohibited things.

It was mentioned that parents often give a screen to children too early, when they are too young. The problem is not just health risk (to eyes, etc.). The problem is that we give up on social activity and that’s not good.

So how can young people cope with the problem? What can be done?

One student exclaimed “Revolution! Let’s start to boycott the phones! With time more people will join!” Another student expressed an opposite view: “I have no problem with such addiction. Being occupied with the screens is good for me. If wanted to stop, I would stop!

Other participants favored the solution of “voluntary disengagement” based on applications that automatically warn the user and recommend stopping after a certain time” Perhaps not the best solution, but better than nothing. A number of participants blamed the irresistible technology: developers want to to arouse excitement. That’s the goal. The apps give us something we need, excitement. “Everything now is fast and accessible, all is excitement, you cannot prevent it, it’s part of the progress!

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Teknolojinin hızlı gelişmesi ve yaygınlaşması, beraberinde birtakım problemler de getirmiştir. Bilhassa ergenler, bu gelişimin olumsuz anlamda en fazla etkilenen kesimi oluşturmaktadırlar. Vakitlerinin önemli bir kısmını internette harcayan gençler, siber zorbalıkta bulunma, siber zorbalığa maruz kalma gibi negatif yönde etkiler görmektedirler. Gençler arasındaki zorbalık ve şiddet eylemleri, artık sanal ortamlarda kendini göstermektedir. Dolayısıyla yapılan araştırmalarda, siber zorbalık mağdurları olan çocuklar ve ergenler psikolojik olarak sıkıntılar yaşadıkları saptanmıştır. Konsantrasyon problemi, okuldaki akademik başarısında düşüş, asosyallik, endişe, hüzün, kaygı, depresyon, intihar gibi eğilimlerin arttığı görülmektedir. Bu çalışmada, araştırma kapsamındaki lise öğrencilerinin siber zorbalık, siber mağduriyet ve insani değerlerinin kendi aralarındaki ilişkisi incelenerek, neler yapılabileceği hususunda öneriler sunulmuştur. İnceleme doğrultusunda, öğrencilerin siber zorbalık konusuna nasıl baktığı, bu konudaki düşüncelerinin neler olduğu, siber zorbalık yapıp yapmadığı, siber zorbalığa uğrayıp uğramadığı ve sonuçlarının neler olduğunu tespit etme amacı yönünde anket çalışması yapılmıştır.

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