On a rainy day in Tortona, a small town in northern Italy, 130 students from 11 to 17 years old learned by playing how they should act when being online. Using Non-Formal Education methodologies, these young people were engaged in a “learning through gaming” process that gave them a deeper view on how our acts online affect our personal lives offline.
Through several actions, participants have built an online space with their peers and discussed which are the responsibilities they have and how they should act when visiting the Internet. At the same time, as an unexpected consequence, children tackled the issues of rights and attitudes of users, thus bringing the digital world into a real, tangible dimension. Some of the most interesting topics addressed were cyberbullying, fake identities, good and what can be deemed as a bad behaviour online.
But middle and high schoolers were not the only ones reached by WYRED.
As a matter of fact, 60 among youth workers in the field of intercultural dialogue and Civil Service volunteers and coming from all around Europe took part in a series of workshops organised within the WYRED framework. The ultimate objective was that of increasing their engagement in the process of Social Dialogue in Digital Society and also raise their awareness on a series of topics while trying to identify challenges and opportunities.
Since some of the participants where part of the 1st Cycle of WYRED, they also had the chance to present their research and provide the facilitators with new ideas and feedback on how to empower more young people and how to make WYRED even more inclusive.
We are happy to see WYRED growing. Why don’t you join our community?
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