Now let’s go through a reflection on new and old “addictions” to technology! Thanks MOVES for such an interesting point of view.
The young men chose an interesting way of discussing their gaming experiences: they let their favorite YouTubers speak for them in sharing phrases of the Rapper Dames’s songs in an online discussion.
One of these songs is “12 Millionen” (15 Mio hits): https://www.youtube.com/watch?v=UKnkc-4ZzEU
So what is it, that makes young men play WoW (World of Warcraft)? Their discussion tells us, that they love being in a community where they are respected as they are. In the community they are well kown and valued for their contributions, no longer have to prove they are good performers. The problems of the real word vanish, when logging in to another world and with others collaboratively solving the challenges given there. Its addictive being in a flow. They are a team, they are strong together.
:“Die guten alten Zeiten” (26 Mio hits): https://www.youtube.com/watch?v=c3rLrFC8igY
But wasn’t it similar in the “good old times”? Times, when they were not even born and the previous generation was glued to television? TV series like Popey, Spiderman, Superman, Wiki, Asterix and Obelix provided the strong and clever idols in that times. Wasn´t this – at that times when television was the leading entertainment technology – as addictive and distracting from the real world as gaming is now?
Though being distinguishable by the 24 hours availability of online gaming and by the level of active/passive participation, it seems that every generation uses its specific technologies for similar purposes.
The post Different generations, similar purposes appeared first on netWorked Youth Research for Empowerment in the Digital society.
October the 4th is World Animal Day in Turkey and Gizem Agyuz decided to share with us his story about how a digital platform and a campaign can have a deeply positive impact on animals’ life.
My name is Gizem Agyuz. I work as a Project Development Assistant in Doga’s office for EU Projects Coordination. I am 26 years old and I have a great love for all animals. I gained a bachelor degree in Biology from Marmara University in 2015. Naturally, my studies concentrated on plants and animals. Many lectures involved a number of animals being cut open to examine their anatomy; however, I did not attend those lessons. In order to examine their anatomy in detail, animals were first knocked unconscious and cut open; once they started waking up, were killed by having their aortic vessels cut.
I only attended the very first lecture. Myself and some of my friends in the same course could not remain indifferent. First, we talked to our friends to explain that these animals were not newly discovered species, and therefore there was no need to cut them open to examine their anatomy, as all the relevant information and images could be accessed on the internet. During one lecture, we spoke about the impact on the slaughtered animals.Unfortunately, the number of animals slaughtered for a single course was as high as 70!
This was not science, this was just slaughter!
Then we talked to the instructors in our department, and asked for this to be the last course using this appalling method of study. Unfortunately, we never achieved anything. We talked with animal protection associations and animal rights lawyers. We understood that we were able to reach more people by using digital platforms and we created a campaign via change.org. We shared our campaign with people from all over Turkey, and we managed to reach to many people. For the following year, our department decided not to cut animals oper for anatomy lessons.
After this success, I decided to become an animal activist. I worked as a volunteer in various non- governmental organisations, such as GREENPEACE, WWF, SOHAYKO, HAYTAP, etc.
The post How a digital platform can save animals appeared first on netWorked Youth Research for Empowerment in the Digital society.
Bianca Neumann, Lisa Birett and Alina Bindu from Hertha Firnberg-Schools in Vienna tell us how New Technologies can impact our lives.
Our world is currently filled with modern technology due to the noteworthy progress scientists have made in recent years. Artificial intelligence and robotics have become significantly advanced and are commonly found in the modern working fields. The adoption of service automation is able to facilitate production, transportation, medicine, education, tourism, and many other areas. The question is whether or not the world of employment will benefit from this embrace of machinery and what challenges human employees might face if robots were to actively participate in various business departments.
This also accounts for Virtual Reality which is one of the modern technologies that are nowadays used to alter our perception of the world that is surrounding us. Wikipedia defines VR as “a computer-generated scenario that stimulates a realistic experience”.
But what exactly does this mean? Headsets are usually used to either create a completely new environment or just change the outlay of the real world. Even props or physical environments can be used to generate realistic images and sounds that will completely pull the user into an alternative universe. To make the experience as authentic as possible the user is able to look and move around and even interact with virtual features or items.
Virtual reality can come in handy in many different fields and is believed to facilitate many tasks we have to face. In social sciences for example, VR is being used to study and replicate interactions of human beings in a controlled environment. Also, surgery training can nowadays be done through VR technologies. The benefits of an altered or artificial environment can be taken advantage of for educational or training purposes where individuals can develop skills without the pressure of failure and the fear of consequences which are constantly present in the real world.
But virtual reality is also used for entertainment purposes, in public or privately. This includes gaming, 3D cinema or roller coasters that are offering an extraordinary experience by using modern technologies.
Even though VR has many advantages there are various concerns especially regarding the health and safety of the users as well as the protection of their privacy. Some side effects of VR have already been noticed but most long-term effects on vision and neurological development are still unknown.
The post Young womens’ scientific text and reflections on impacts of new technologies appeared first on netWorked Youth Research for Empowerment in the Digital society.
What does the audience actually know about critical situations described by the media?
Noemi, a student from Rome Tre University, brings to our attention the research that she carried out through the Wyred Project and its surprising results.
The post The Wyred Project and the voice of young people: Noemi appeared first on netWorked Youth Research for Empowerment in the Digital society.